The Audio Problem: Update


After years and years of grueling labor, I might have found a fix to the audio skipping issue on the web version of the game.

There were a few parts where the audio would just... stop? While using the skip function in Ren.py. 

I looked everywhere for the answers. I even made a Reddit post, to which only the mods responded. (My reddit post)

A fellow game developer hypothesized that it might be because the audio just wasn't processing properly and wasn't given the time to play. To test this, I made a clickable choice at each point I noticed the skipping issue. It worked! The audio continued when I had these choices in!

Of course, I couldn't have these random choices in my game all willy-nilly.  So I set forth looking for a way to control the skipping and music. At first I tried to make it play one audio throughout all the skipping, but no dice. I finally realized I had to stop the skipping at each point we were having the problem, using the function pictured. 

I've tested the web version of this game now, and it works fine on my fiancée's computer- no audio skipping! On mine, though, it acts like I didn't update the file at all.  I use the browser Microsoft Edge, but I have a suspicion it isn't a browser problem- maybe an issue with the cache? 

Anyways, let me know if there are more areas I need to add this function to keep the audio from skipping on the web version of the game. Also, let me know how it functions on your browser. 

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